Monday, January 30, 2017

3D Class S2 Class 03 Hard Surface Modeling Project (High Res Section)

The Reference



I started by blocking out the main body of the gun in Maya.


Then I blocked out the extra pieces.


I decided to close the hole.


Here I brought it into Zbrush.


I cut out the hole for the trigger.


I added details and used insert mesh brushes.



Final Renders



Monday, January 23, 2017

3D Class S2 Class 02 Resurfacing, Map Baking, And Substance Painter


 Separating into pieces in Zbrush


Topologizing in Maya


2666 Tris


UVing in Maya



Wireframe


Inspo



Black Version



Brown Version

Monday, January 16, 2017

3D Class S2 Class 01 Modeling In Autodesk Fusion 360

Following along with the tutorial for a knife in Fusion 360 by Isaac Oster













Imported to Zbrush


Quick Zbrush render



Total time - 4 hours